public class WaveTable extends AudioObject
| Modifier and Type | Field and Description | 
|---|---|
| static int | AMPLITUDEconstant for use with aoDestination | 
| static int | FREQUENCYconstant for use with aoDestination | 
| static int | MONOconstant for use with channels | 
| static int | STEREOconstant for use with channels | 
channels, currentNote, currentNoteStartTime, finished, inputs, inst, name, next, numOfSamples, previous, sampleRateDEBUG, DYNAMIC, EIGHT_BIT, KEY_SIG_EVT, NO_DENOMINATOR, NO_INSTRUMENT, NO_KEY_QUALITY, NO_KEY_SIGNATURE, NO_NUMERATOR, OCTAPHONIC, PAN, PITCH, PROG_EVT, QUADRAPHONIC, RHYTHM, SIXTEEN_BIT, TEMP_EVT, THIRTY_TWO_BIT, TIME_SIG_EVT, VERBOSEC, CD, CDD, CROTCHET, CROTCHET_TRIPLET, CT, DC, DDC, DDEN, DDHN, DDM, DDQ, DDQN, DEMI_SEMI_QUAVER, DEMI_SEMI_QUAVER_TRIPLET, DEN, DHN, DM, DOTTED_CROTCHET, DOTTED_EIGHTH_NOTE, DOTTED_HALF_NOTE, DOTTED_MINIM, DOTTED_QUARTER_NOTE, DOTTED_QUAVER, DOTTED_SEMI_QUAVER, DOTTED_SIXTEENTH_NOTE, DOUBLE_DOTTED_CROTCHET, DOUBLE_DOTTED_EIGHTH_NOTE, DOUBLE_DOTTED_HALF_NOTE, DOUBLE_DOTTED_MINIM, DOUBLE_DOTTED_QUARTER_NOTE, DOUBLE_DOTTED_QUAVER, DQ, DQN, DSN, DSQ, DSQT, EIGHTH_NOTE, EIGHTH_NOTE_TRIPLET, EN, ENT, HALF_NOTE, HALF_NOTE_TRIPLET, HN, HNT, M, MD, MDD, MINIM, MINIM_TRIPLET, MT, Q, QD, QDD, QN, QNT, QT, QUARTER_NOTE, QUARTER_NOTE_TRIPLET, QUAVER, QUAVER_TRIPLET, SB, SEMI_QUAVER, SEMI_QUAVER_TRIPLET, SEMIBREVE, SIXTEENTH_NOTE, SIXTEENTH_NOTE_TRIPLET, SN, SNT, SQ, SQD, SQT, THIRTYSECOND_NOTE, THIRTYSECOND_NOTE_TRIPLET, TN, TNT, TSN, TSNT, WHOLE_NOTE, WNa0, A0, a1, A1, a2, A2, a3, A3, a4, A4, a5, A5, a6, A6, a7, A7, a8, A8, af0, AF0, af1, AF1, af2, AF2, af3, AF3, af4, AF4, af5, AF5, af6, AF6, af7, AF7, af8, AF8, afn1, AFN1, an1, AN1, as0, AS0, as1, AS1, as2, AS2, as3, AS3, as4, AS4, as5, AS5, as6, AS6, as7, AS7, as8, AS8, asn1, ASN1, b0, B0, b1, B1, b2, B2, b3, B3, b4, B4, b5, B5, b6, B6, b7, B7, b8, B8, bf0, BF0, bf1, BF1, bf2, BF2, bf3, BF3, bf4, BF4, bf5, BF5, bf6, BF6, bf7, BF7, bf8, BF8, bfn1, BFN1, bn1, BN1, bs0, BS0, bs1, BS1, bs2, BS2, bs3, BS3, bs4, BS4, bs5, BS5, bs6, BS6, bs7, BS7, bs8, BS8, bsn1, BSN1, c0, C0, c1, C1, c2, C2, c3, C3, c4, C4, c5, C5, c6, C6, c7, C7, c8, C8, c9, C9, cf0, CF0, cf1, CF1, cf2, CF2, cf3, CF3, cf4, CF4, cf5, CF5, cf6, CF6, cf7, CF7, cf8, CF8, cf9, CF9, cn1, CN1, cs0, CS0, cs1, CS1, cs2, CS2, cs3, CS3, cs4, CS4, cs5, CS5, cs6, CS6, cs7, CS7, cs8, CS8, cs9, CS9, csn1, CSN1, d0, D0, d1, D1, d2, D2, d3, D3, d4, D4, d5, D5, d6, D6, d7, D7, d8, D8, d9, D9, df0, DF0, df1, DF1, df2, DF2, df3, DF3, df4, DF4, df5, DF5, df6, DF6, df7, DF7, df8, DF8, df9, DF9, dfn1, DFN1, dn1, DN1, ds0, DS0, ds1, DS1, ds2, DS2, ds3, DS3, ds4, DS4, ds5, DS5, ds6, DS6, ds7, DS7, ds8, DS8, ds9, DS9, dsn1, DSN1, e0, E0, e1, E1, e2, E2, e3, E3, e4, E4, e5, E5, e6, E6, e7, E7, e8, E8, e9, E9, ef0, EF0, ef1, EF1, ef2, EF2, ef3, EF3, ef4, EF4, ef5, EF5, ef6, EF6, ef7, EF7, ef8, EF8, ef9, EF9, efn1, EFN1, en1, EN1, es0, ES0, es1, ES1, es2, ES2, es3, ES3, es4, ES4, es5, ES5, es6, ES6, es7, ES7, es8, ES8, es9, ES9, esn1, ESN1, f0, F0, f1, F1, f2, F2, f3, F3, f4, F4, f5, F5, f6, F6, f7, F7, f8, F8, f9, F9, ff0, FF0, ff1, FF1, ff2, FF2, ff3, FF3, ff4, FF4, ff5, FF5, ff6, FF6, ff7, FF7, ff8, FF8, ff9, FF9, ffn1, FFN1, fn1, FN1, fs0, FS0, fs1, FS1, fs2, FS2, fs3, FS3, fs4, FS4, fs5, FS5, fs6, FS6, fs7, FS7, fs8, FS8, fs9, FS9, fsn1, FSN1, g0, G0, g1, G1, g2, G2, g3, G3, g4, G4, g5, G5, g6, G6, g7, G7, g8, G8, g9, G9, gf0, GF0, gf1, GF1, gf2, GF2, gf3, GF3, gf4, GF4, gf5, GF5, gf6, GF6, gf7, GF7, gf8, GF8, gf9, GF9, gfn1, GFN1, gn1, GN1, gs0, GS0, gs1, GS1, gs2, GS2, gs3, GS3, gs4, GS4, gs5, GS5, gs6, GS6, gs7, GS7, gs8, GS8, gsn1, GSN1, RESTFRQEQUAL, JUST, MEAN, PYTHAGOREANF, FF, FFF, FORTE, FORTISSIMO, MEZZO_FORTE, MEZZO_PIANO, MF, MP, P, PIANISSIMO, PP, PPP, SILENTPAN_CENTER, PAN_CENTRE, PAN_LEFT, PAN_RIGHTAAH, ABASS, AC_GUITAR, ACCORDION, ACOUSTIC_BASS, ACOUSTIC_GRAND, ACOUSTIC_GUITAR, AGOGO, AHHS, ALTO, ALTO_SAX, ALTO_SAXOPHONE, APPLAUSE, ATMOSPHERE, BAG_PIPES, BAGPIPE, BAGPIPES, BANDNEON, BANJO, BARI, BARI_SAX, BARITONE, BARITONE_SAX, BARITONE_SAXOPHONE, BASS, BASSOON, BELL, BELLS, BIRD, BOTTLE, BOTTLE_BLOW, BOWED_GLASS, BRASS, BREATH, BREATHNOISE, BRIGHT_ACOUSTIC, BRIGHTNESS, CALLOPE, CELESTA, CELESTE, CELLO, CGUITAR, CHARANG, CHIFFER, CHIFFER_LEAD, CHOIR, CHURCH_ORGAN, CLAR, CLARINET, CLAV, CLAVINET, CLEAN_GUITAR, CONCERTINA, CONTRA_BASS, CONTRABASS, CRYSTAL, CYMBAL, DGUITAR, DIST_GUITAR, DISTORTED_GUITAR, DOUBLE_BASS, DROPS, DRUM, DX_EPIANO, EBASS, ECHO, ECHO_DROP, ECHO_DROPS, ECHOS, EL_BASS, EL_GUITAR, ELECTRIC_BASS, ELECTRIC_GRAND, ELECTRIC_GUITAR, ELECTRIC_ORGAN, ELECTRIC_PIANO, ELPIANO, ENGLISH_HORN, EPIANO, EPIANO2, FANTASIA, FBASS, FIDDLE, FINGERED_BASS, FLUTE, FRENCH_HORN, FRET, FRET_NOISE, FRETLESS, FRETLESS_BASS, FRETNOISE, FRETS, GLOCK, GLOCKENSPIEL, GMSAW_WAVE, GMSQUARE_WAVE, GOBLIN, GT_HARMONICS, GUITAR, GUITAR_HARMONICS, GUNSHOT, HALO, HALO_PAD, HAMMOND_ORGAN, HARMONICA, HARMONICS, HARP, HARPSICHORD, HELICOPTER, HONKYTONK, HONKYTONK_PIANO, HORN, ICE_RAIN, ICERAIN, JAZZ_GUITAR, JAZZ_ORGAN, JGUITAR, KALIMBA, KOTO, MARIMBA, METAL_PAD, MGUITAR, MUSIC_BOX, MUTED_GUITAR, MUTED_TRUMPET, NGUITAR, NYLON_GUITAR, OBOE, OCARINA, OGUITAR, OOH, OOHS, ORCHESTRA_HIT, ORGAN, ORGAN2, ORGAN3, OVERDRIVE_GUITAR, PAD, PAN_FLUTE, PANFLUTE, PBASS, PHONE, PIANO, PIANO_ACCORDION, PIC, PICC, PICCOLO, PICKED_BASS, PIPE_ORGAN, PIPES, PITZ, PIZZ, PIZZICATO_STRINGS, POLY_SYNTH, POLYSYNTH, PSTRINGS, RAIN, RECORDER, REED_ORGAN, REVERSE_CYMBAL, RHODES, SAW, SAWTOOTH, SAX, SAXOPHONE, SBASS, SEA, SEASHORE, SFX, SGUITAR, SHAKUHACHI, SHAMISEN, SHANNAI, SITAR, SLAP, SLAP_BASS, SLAP_BASS_1, SLAP_BASS_2, SLOW_STRINGS, SOLO_VOX, SOP, SOPRANO, SOPRANO_SAX, SOPRANO_SAXOPHONE, SOUNDEFFECTS, SOUNDFX, SOUNDTRACK, SPACE_VOICE, SQUARE, STAR_THEME, STEEL_DRUM, STEEL_DRUMS, STEEL_GUITAR, STEELDRUM, STEELDRUMS, STR, STREAM, STRING_ENSEMBLE_1, STRING_ENSEMBLE_2, STRINGS, SWEEP, SWEEP_PAD, SYN_CALLIOPE, SYNTH_BASS, SYNTH_BASS_1, SYNTH_BASS_2, SYNTH_BRASS, SYNTH_BRASS_1, SYNTH_BRASS_2, SYNTH_CALLIOPE, SYNTH_DRUM, SYNTH_DRUMS, SYNTH_STRINGS, SYNTH_STRINGS_1, SYNTH_STRINGS_2, SYNVOX, TAIKO, TELEPHONE, TENOR, TENOR_SAX, TENOR_SAXOPHONE, THUMB_PIANO, THUNDER, TIMP, TIMPANI, TINKLE_BELL, TOM, TOM_TOM, TOM_TOMS, TOMS, TREMOLO, TREMOLO_STRINGS, TROMBONE, TRUMPET, TUBA, TUBULAR_BELL, TUBULAR_BELLS, VIBES, VIBRAPHONE, VIOLA, VIOLIN, VIOLIN_CELLO, VOICE, VOX, WARM_PAD, WHISTLE, WIND, WOODBLOCK, WOODBLOCKS, XYLOPHONEACOUSTIC_BASS_DRUM, ACOUSTIC_SNARE, BASS_DRUM_1, CABASA, CHINESE_CYMBAL, CLAVES, CLOSED_HI_HAT, COWBELL, CRASH_CYMBAL_1, CRASH_CYMBAL_2, ELECTRIC_SNARE, HAND_CLAP, HI_BONGO, HI_MID_TOM, HI_WOOD_BLOCK, HIGH_AGOGO, HIGH_FLOOR_TOM, HIGH_TIMBALE, HIGH_TOM, LONG_GUIRO, LONG_WHISTLE, LOW_AGOGO, LOW_BONGO, LOW_CONGA, LOW_FLOOR_TOM, LOW_MID_TOM, LOW_TIMBALE, LOW_TOM, LOW_WOOD_BLOCK, MARACAS, MUTE_CUICA, MUTE_HI_CONGA, MUTE_TRIANGLE, OPEN_CUICA, OPEN_HI_CONGA, OPEN_HI_HAT, OPEN_TRIANGLE, PEDAL_HI_HAT, RIDE_BELL, RIDE_CYMBAL_1, RIDE_CYMBAL_2, SHORT_GUIRO, SHORT_WHISTLE, SIDE_STICK, SPLASH_CYMBAL, TAMBOURINE, VIBRASLAPAEOLIAN_SCALE, BLUES_SCALE, CHROMATIC_SCALE, DIATONIC_MINOR_SCALE, DORIAN_SCALE, HARMONIC_MINOR_SCALE, INDIAN_SCALE, LYDIAN_SCALE, MAJOR_SCALE, MELODIC_MINOR_SCALE, MINOR_SCALE, MIXOLYDIAN_SCALE, NATURAL_MINOR_SCALE, PENTATONIC_SCALE, TURKISH_SCALECOSINE_WAVE, PULSE_WAVE, SABERSAW_WAVE, SAWDOWN_WAVE, SAWTOOTH_WAVE, SINE_WAVE, SQUARE_WAVE, TRIANGLE_WAVEBROWN_NOISE, FRACTAL_NOISE, SMOOTH_NOISE, STEP_NOISE, WHITE_NOISEAFTER, BEFORE, CENTER_ALIGN, CENTER_ON_END, CENTER_ON_START, CENTRE_ALIGN, CENTRE_ON_END, CENTRE_ON_START, END_ON_CENTER, END_ON_CENTRE, END_TOGETHER, START_ON_CENTER, START_ON_CENTRE, START_TOGETHER| Constructor and Description | 
|---|
| WaveTable(AudioObject[] ao,
         float[] waveTable)This constructor sets the WaveTable to act as
 a processor object taking in two inputs. | 
| WaveTable(AudioObject ao,
         float[] waveTable,
         int aoDestination)This constructor sets the WaveTable to act as
 a processor object taking in one input. | 
| WaveTable(Instrument inst,
         int sampleRate,
         float[] waveTable,
         int channels)This constructor sets this wavetable up as a generator
 object meaning that it will pass sample information 
 down the chain based on its wave table data. Set WaveTable with some initial values including the sampling rate and the samples to use for this wave table | 
| WaveTable(Instrument inst,
         int sampleRate,
         float[] waveTable,
         int channels,
         int aoDestination,
         float val)This constructor sets the WaveTable to act as
 a generator object taking in one input. | 
| Modifier and Type | Method and Description | 
|---|---|
| void | build()The build method can be overriden by Audio Objects
 to provide any extra initialization that may be
 required before the Audio Object can be used for
 each new note that needs rendering. | 
| void | setAmp(float amp)Set the fixed amp of this wavetable | 
| void | setFrq(float frq)Set the fixed Frequecy of this wavetable | 
| void | setFrqRatio(float frqRatio)Sets the frequency ratio to alter a notes pitch by | 
| protected void | setSI(float frequency)Returns the sampling increment which is used
 to nextWork out how many samples in the wavetable
 skip on each pass. | 
| int | work(float[] buffer)Moves through the WaveTable array (noramally forwards but sometimes
 backwards) by increments set by si (sample increment value). | 
buildNext, getChannels, getSampleRate, newNote, nextWorkpublic static final int AMPLITUDE
public static final int FREQUENCY
public static final int MONO
public static final int STEREO
public WaveTable(AudioObject[] ao, float[] waveTable) throws AOException
ao - AudioObject as inputwaveTable - the lookup table dataAOException - thrown when two many inputs are attachedpublic WaveTable(AudioObject ao, float[] waveTable, int aoDestination)
ao - the one input audio objectwavetable - the wave table dataaoDestination - Is this input amplitude(0) or frequency(1)public WaveTable(Instrument inst, int sampleRate, float[] waveTable, int channels, int aoDestination, float val)
inst - the parent instrument (usually "this")wavetable - the wave table dataaoDestination - Is this input amplitude(0) or frequency(1)val - is used to set a fixed frequency or amplitude based on the
 result of aoDestination (aoDestination=1 for example will set a fixed frequency)public WaveTable(Instrument inst, int sampleRate, float[] waveTable, int channels)
inst - the parent instrument (usually "this")sampleRate - the sampling ratewaveTable - the wave table datachannels - the number of channels to usepublic int work(float[] buffer)
         throws AOException
work in class AudioObjectbuffer - The sample buffer.AOExceptionpublic void build()
AudioObjectbuild in class AudioObjectpublic void setAmp(float amp)
amp - Fixed value amplitudepublic void setFrq(float frq)
frq - Fixed value frequencypublic void setFrqRatio(float frqRatio)
frqRatio - Fixed ratio value to change frequency byprotected void setSI(float frequency)
frequency - the frequency used to find si