public final class Volume extends AudioObject
channels, currentNote, currentNoteStartTime, finished, inputs, inst, name, next, numOfSamples, previous, sampleRateAMPLITUDE, DEBUG, DYNAMIC, EIGHT_BIT, FREQUENCY, KEY_SIG_EVT, MONO, NO_DENOMINATOR, NO_INSTRUMENT, NO_KEY_QUALITY, NO_KEY_SIGNATURE, NO_NUMERATOR, OCTAPHONIC, PAN, PITCH, PROG_EVT, QUADRAPHONIC, RHYTHM, SIXTEEN_BIT, STEREO, TEMP_EVT, THIRTY_TWO_BIT, TIME_SIG_EVT, VERBOSEC, CD, CDD, CROTCHET, CROTCHET_TRIPLET, CT, DC, DDC, DDEN, DDHN, DDM, DDQ, DDQN, DEMI_SEMI_QUAVER, DEMI_SEMI_QUAVER_TRIPLET, DEN, DHN, DM, DOTTED_CROTCHET, DOTTED_EIGHTH_NOTE, DOTTED_HALF_NOTE, DOTTED_MINIM, DOTTED_QUARTER_NOTE, DOTTED_QUAVER, DOTTED_SEMI_QUAVER, DOTTED_SIXTEENTH_NOTE, DOUBLE_DOTTED_CROTCHET, DOUBLE_DOTTED_EIGHTH_NOTE, DOUBLE_DOTTED_HALF_NOTE, DOUBLE_DOTTED_MINIM, DOUBLE_DOTTED_QUARTER_NOTE, DOUBLE_DOTTED_QUAVER, DQ, DQN, DSN, DSQ, DSQT, EIGHTH_NOTE, EIGHTH_NOTE_TRIPLET, EN, ENT, HALF_NOTE, HALF_NOTE_TRIPLET, HN, HNT, M, MD, MDD, MINIM, MINIM_TRIPLET, MT, Q, QD, QDD, QN, QNT, QT, QUARTER_NOTE, QUARTER_NOTE_TRIPLET, QUAVER, QUAVER_TRIPLET, SB, SEMI_QUAVER, SEMI_QUAVER_TRIPLET, SEMIBREVE, SIXTEENTH_NOTE, SIXTEENTH_NOTE_TRIPLET, SN, SNT, SQ, SQD, SQT, THIRTYSECOND_NOTE, THIRTYSECOND_NOTE_TRIPLET, TN, TNT, TSN, TSNT, WHOLE_NOTE, WNa0, A0, a1, A1, a2, A2, a3, A3, a4, A4, a5, A5, a6, A6, a7, A7, a8, A8, af0, AF0, af1, AF1, af2, AF2, af3, AF3, af4, AF4, af5, AF5, af6, AF6, af7, AF7, af8, AF8, afn1, AFN1, an1, AN1, as0, AS0, as1, AS1, as2, AS2, as3, AS3, as4, AS4, as5, AS5, as6, AS6, as7, AS7, as8, AS8, asn1, ASN1, b0, B0, b1, B1, b2, B2, b3, B3, b4, B4, b5, B5, b6, B6, b7, B7, b8, B8, bf0, BF0, bf1, BF1, bf2, BF2, bf3, BF3, bf4, BF4, bf5, BF5, bf6, BF6, bf7, BF7, bf8, BF8, bfn1, BFN1, bn1, BN1, bs0, BS0, bs1, BS1, bs2, BS2, bs3, BS3, bs4, BS4, bs5, BS5, bs6, BS6, bs7, BS7, bs8, BS8, bsn1, BSN1, c0, C0, c1, C1, c2, C2, c3, C3, c4, C4, c5, C5, c6, C6, c7, C7, c8, C8, c9, C9, cf0, CF0, cf1, CF1, cf2, CF2, cf3, CF3, cf4, CF4, cf5, CF5, cf6, CF6, cf7, CF7, cf8, CF8, cf9, CF9, cn1, CN1, cs0, CS0, cs1, CS1, cs2, CS2, cs3, CS3, cs4, CS4, cs5, CS5, cs6, CS6, cs7, CS7, cs8, CS8, cs9, CS9, csn1, CSN1, d0, D0, d1, D1, d2, D2, d3, D3, d4, D4, d5, D5, d6, D6, d7, D7, d8, D8, d9, D9, df0, DF0, df1, DF1, df2, DF2, df3, DF3, df4, DF4, df5, DF5, df6, DF6, df7, DF7, df8, DF8, df9, DF9, dfn1, DFN1, dn1, DN1, ds0, DS0, ds1, DS1, ds2, DS2, ds3, DS3, ds4, DS4, ds5, DS5, ds6, DS6, ds7, DS7, ds8, DS8, ds9, DS9, dsn1, DSN1, e0, E0, e1, E1, e2, E2, e3, E3, e4, E4, e5, E5, e6, E6, e7, E7, e8, E8, e9, E9, ef0, EF0, ef1, EF1, ef2, EF2, ef3, EF3, ef4, EF4, ef5, EF5, ef6, EF6, ef7, EF7, ef8, EF8, ef9, EF9, efn1, EFN1, en1, EN1, es0, ES0, es1, ES1, es2, ES2, es3, ES3, es4, ES4, es5, ES5, es6, ES6, es7, ES7, es8, ES8, es9, ES9, esn1, ESN1, f0, F0, f1, F1, f2, F2, f3, F3, f4, F4, f5, F5, f6, F6, f7, F7, f8, F8, f9, F9, ff0, FF0, ff1, FF1, ff2, FF2, ff3, FF3, ff4, FF4, ff5, FF5, ff6, FF6, ff7, FF7, ff8, FF8, ff9, FF9, ffn1, FFN1, fn1, FN1, fs0, FS0, fs1, FS1, fs2, FS2, fs3, FS3, fs4, FS4, fs5, FS5, fs6, FS6, fs7, FS7, fs8, FS8, fs9, FS9, fsn1, FSN1, g0, G0, g1, G1, g2, G2, g3, G3, g4, G4, g5, G5, g6, G6, g7, G7, g8, G8, g9, G9, gf0, GF0, gf1, GF1, gf2, GF2, gf3, GF3, gf4, GF4, gf5, GF5, gf6, GF6, gf7, GF7, gf8, GF8, gf9, GF9, gfn1, GFN1, gn1, GN1, gs0, GS0, gs1, GS1, gs2, GS2, gs3, GS3, gs4, GS4, gs5, GS5, gs6, GS6, gs7, GS7, gs8, GS8, gsn1, GSN1, RESTFRQEQUAL, JUST, MEAN, PYTHAGOREANF, FF, FFF, FORTE, FORTISSIMO, MEZZO_FORTE, MEZZO_PIANO, MF, MP, P, PIANISSIMO, PP, PPP, SILENTPAN_CENTER, PAN_CENTRE, PAN_LEFT, PAN_RIGHTAAH, ABASS, AC_GUITAR, ACCORDION, ACOUSTIC_BASS, ACOUSTIC_GRAND, ACOUSTIC_GUITAR, AGOGO, AHHS, ALTO, ALTO_SAX, ALTO_SAXOPHONE, APPLAUSE, ATMOSPHERE, BAG_PIPES, BAGPIPE, BAGPIPES, BANDNEON, BANJO, BARI, BARI_SAX, BARITONE, BARITONE_SAX, BARITONE_SAXOPHONE, BASS, BASSOON, BELL, BELLS, BIRD, BOTTLE, BOTTLE_BLOW, BOWED_GLASS, BRASS, BREATH, BREATHNOISE, BRIGHT_ACOUSTIC, BRIGHTNESS, CALLOPE, CELESTA, CELESTE, CELLO, CGUITAR, CHARANG, CHIFFER, CHIFFER_LEAD, CHOIR, CHURCH_ORGAN, CLAR, CLARINET, CLAV, CLAVINET, CLEAN_GUITAR, CONCERTINA, CONTRA_BASS, CONTRABASS, CRYSTAL, CYMBAL, DGUITAR, DIST_GUITAR, DISTORTED_GUITAR, DOUBLE_BASS, DROPS, DRUM, DX_EPIANO, EBASS, ECHO, ECHO_DROP, ECHO_DROPS, ECHOS, EL_BASS, EL_GUITAR, ELECTRIC_BASS, ELECTRIC_GRAND, ELECTRIC_GUITAR, ELECTRIC_ORGAN, ELECTRIC_PIANO, ELPIANO, ENGLISH_HORN, EPIANO, EPIANO2, FANTASIA, FBASS, FIDDLE, FINGERED_BASS, FLUTE, FRENCH_HORN, FRET, FRET_NOISE, FRETLESS, FRETLESS_BASS, FRETNOISE, FRETS, GLOCK, GLOCKENSPIEL, GMSAW_WAVE, GMSQUARE_WAVE, GOBLIN, GT_HARMONICS, GUITAR, GUITAR_HARMONICS, GUNSHOT, HALO, HALO_PAD, HAMMOND_ORGAN, HARMONICA, HARMONICS, HARP, HARPSICHORD, HELICOPTER, HONKYTONK, HONKYTONK_PIANO, HORN, ICE_RAIN, ICERAIN, JAZZ_GUITAR, JAZZ_ORGAN, JGUITAR, KALIMBA, KOTO, MARIMBA, METAL_PAD, MGUITAR, MUSIC_BOX, MUTED_GUITAR, MUTED_TRUMPET, NGUITAR, NYLON_GUITAR, OBOE, OCARINA, OGUITAR, OOH, OOHS, ORCHESTRA_HIT, ORGAN, ORGAN2, ORGAN3, OVERDRIVE_GUITAR, PAD, PAN_FLUTE, PANFLUTE, PBASS, PHONE, PIANO, PIANO_ACCORDION, PIC, PICC, PICCOLO, PICKED_BASS, PIPE_ORGAN, PIPES, PITZ, PIZZ, PIZZICATO_STRINGS, POLY_SYNTH, POLYSYNTH, PSTRINGS, RAIN, RECORDER, REED_ORGAN, REVERSE_CYMBAL, RHODES, SAW, SAWTOOTH, SAX, SAXOPHONE, SBASS, SEA, SEASHORE, SFX, SGUITAR, SHAKUHACHI, SHAMISEN, SHANNAI, SITAR, SLAP, SLAP_BASS, SLAP_BASS_1, SLAP_BASS_2, SLOW_STRINGS, SOLO_VOX, SOP, SOPRANO, SOPRANO_SAX, SOPRANO_SAXOPHONE, SOUNDEFFECTS, SOUNDFX, SOUNDTRACK, SPACE_VOICE, SQUARE, STAR_THEME, STEEL_DRUM, STEEL_DRUMS, STEEL_GUITAR, STEELDRUM, STEELDRUMS, STR, STREAM, STRING_ENSEMBLE_1, STRING_ENSEMBLE_2, STRINGS, SWEEP, SWEEP_PAD, SYN_CALLIOPE, SYNTH_BASS, SYNTH_BASS_1, SYNTH_BASS_2, SYNTH_BRASS, SYNTH_BRASS_1, SYNTH_BRASS_2, SYNTH_CALLIOPE, SYNTH_DRUM, SYNTH_DRUMS, SYNTH_STRINGS, SYNTH_STRINGS_1, SYNTH_STRINGS_2, SYNVOX, TAIKO, TELEPHONE, TENOR, TENOR_SAX, TENOR_SAXOPHONE, THUMB_PIANO, THUNDER, TIMP, TIMPANI, TINKLE_BELL, TOM, TOM_TOM, TOM_TOMS, TOMS, TREMOLO, TREMOLO_STRINGS, TROMBONE, TRUMPET, TUBA, TUBULAR_BELL, TUBULAR_BELLS, VIBES, VIBRAPHONE, VIOLA, VIOLIN, VIOLIN_CELLO, VOICE, VOX, WARM_PAD, WHISTLE, WIND, WOODBLOCK, WOODBLOCKS, XYLOPHONEACOUSTIC_BASS_DRUM, ACOUSTIC_SNARE, BASS_DRUM_1, CABASA, CHINESE_CYMBAL, CLAVES, CLOSED_HI_HAT, COWBELL, CRASH_CYMBAL_1, CRASH_CYMBAL_2, ELECTRIC_SNARE, HAND_CLAP, HI_BONGO, HI_MID_TOM, HI_WOOD_BLOCK, HIGH_AGOGO, HIGH_FLOOR_TOM, HIGH_TIMBALE, HIGH_TOM, LONG_GUIRO, LONG_WHISTLE, LOW_AGOGO, LOW_BONGO, LOW_CONGA, LOW_FLOOR_TOM, LOW_MID_TOM, LOW_TIMBALE, LOW_TOM, LOW_WOOD_BLOCK, MARACAS, MUTE_CUICA, MUTE_HI_CONGA, MUTE_TRIANGLE, OPEN_CUICA, OPEN_HI_CONGA, OPEN_HI_HAT, OPEN_TRIANGLE, PEDAL_HI_HAT, RIDE_BELL, RIDE_CYMBAL_1, RIDE_CYMBAL_2, SHORT_GUIRO, SHORT_WHISTLE, SIDE_STICK, SPLASH_CYMBAL, TAMBOURINE, VIBRASLAPAEOLIAN_SCALE, BLUES_SCALE, CHROMATIC_SCALE, DIATONIC_MINOR_SCALE, DORIAN_SCALE, HARMONIC_MINOR_SCALE, INDIAN_SCALE, LYDIAN_SCALE, MAJOR_SCALE, MELODIC_MINOR_SCALE, MINOR_SCALE, MIXOLYDIAN_SCALE, NATURAL_MINOR_SCALE, PENTATONIC_SCALE, TURKISH_SCALECOSINE_WAVE, PULSE_WAVE, SABERSAW_WAVE, SAWDOWN_WAVE, SAWTOOTH_WAVE, SINE_WAVE, SQUARE_WAVE, TRIANGLE_WAVEBROWN_NOISE, FRACTAL_NOISE, SMOOTH_NOISE, STEP_NOISE, WHITE_NOISEAFTER, BEFORE, CENTER_ALIGN, CENTER_ON_END, CENTER_ON_START, CENTRE_ALIGN, CENTRE_ON_END, CENTRE_ON_START, END_ON_CENTER, END_ON_CENTRE, END_TOGETHER, START_ON_CENTER, START_ON_CENTRE, START_TOGETHER| Constructor and Description | 
|---|
| Volume(AudioObject ao)The standard Volume constructor takes a Single
 Audio Object as input and sets a default volume
 which will adjust all samples passing through
 this object. | 
| Volume(AudioObject ao,
      double volume)The standard Volume constructor takes a Single
 Audio Object as input and sets a default volume
 which will adjust all samples passing through
 this object. | 
| Volume(AudioObject ao,
      float volume)The standard Volume constructor takes a Single
 Audio Object as input and sets a default volume
 which will adjust all samples passing through
 this object. | 
| Modifier and Type | Method and Description | 
|---|---|
| void | build()The build method can be overriden by Audio Objects
 to provide any extra initialization that may be
 required before the Audio Object can be used for
 each new note that needs rendering. | 
| double | getVolume()Return the current lienar volumelevel (0.0 - 1.0 normally). | 
| void | setVolume(double volValue)Specify a new volume level (0.0 - 1.0 normally). | 
| int | work(float[] buffer)The work method is responsible for handling the processing done
 by an AudioObject. | 
buildNext, getChannels, getSampleRate, newNote, nextWorkpublic Volume(AudioObject ao)
ao - The single AudioObject taken as input.public Volume(AudioObject ao, double volume)
ao - The single AudioObject taken as input.volume - The default volume for all samples.public Volume(AudioObject ao, float volume)
ao - the single AudioObject taken as input.volume - the default volume for all samples.public void build()
AudioObjectbuild in class AudioObjectpublic int work(float[] buffer)
         throws AOException
AudioObjectwork in class AudioObjectAOExceptionpublic void setVolume(double volValue)
vol - The new volume volue.public double getVolume()