public final class ReSample extends AudioObject
channels, currentNote, currentNoteStartTime, finished, inputs, inst, name, next, numOfSamples, previous, sampleRate
AMPLITUDE, DEBUG, DYNAMIC, EIGHT_BIT, FREQUENCY, KEY_SIG_EVT, MONO, NO_DENOMINATOR, NO_INSTRUMENT, NO_KEY_QUALITY, NO_KEY_SIGNATURE, NO_NUMERATOR, OCTAPHONIC, PAN, PITCH, PROG_EVT, QUADRAPHONIC, RHYTHM, SIXTEEN_BIT, STEREO, TEMP_EVT, THIRTY_TWO_BIT, TIME_SIG_EVT, VERBOSE
C, CD, CDD, CROTCHET, CROTCHET_TRIPLET, CT, DC, DDC, DDEN, DDHN, DDM, DDQ, DDQN, DEMI_SEMI_QUAVER, DEMI_SEMI_QUAVER_TRIPLET, DEN, DHN, DM, DOTTED_CROTCHET, DOTTED_EIGHTH_NOTE, DOTTED_HALF_NOTE, DOTTED_MINIM, DOTTED_QUARTER_NOTE, DOTTED_QUAVER, DOTTED_SEMI_QUAVER, DOTTED_SIXTEENTH_NOTE, DOUBLE_DOTTED_CROTCHET, DOUBLE_DOTTED_EIGHTH_NOTE, DOUBLE_DOTTED_HALF_NOTE, DOUBLE_DOTTED_MINIM, DOUBLE_DOTTED_QUARTER_NOTE, DOUBLE_DOTTED_QUAVER, DQ, DQN, DSN, DSQ, DSQT, EIGHTH_NOTE, EIGHTH_NOTE_TRIPLET, EN, ENT, HALF_NOTE, HALF_NOTE_TRIPLET, HN, HNT, M, MD, MDD, MINIM, MINIM_TRIPLET, MT, Q, QD, QDD, QN, QNT, QT, QUARTER_NOTE, QUARTER_NOTE_TRIPLET, QUAVER, QUAVER_TRIPLET, SB, SEMI_QUAVER, SEMI_QUAVER_TRIPLET, SEMIBREVE, SIXTEENTH_NOTE, SIXTEENTH_NOTE_TRIPLET, SN, SNT, SQ, SQD, SQT, THIRTYSECOND_NOTE, THIRTYSECOND_NOTE_TRIPLET, TN, TNT, TSN, TSNT, WHOLE_NOTE, WN
a0, A0, a1, A1, a2, A2, a3, A3, a4, A4, a5, A5, a6, A6, a7, A7, a8, A8, af0, AF0, af1, AF1, af2, AF2, af3, AF3, af4, AF4, af5, AF5, af6, AF6, af7, AF7, af8, AF8, afn1, AFN1, an1, AN1, as0, AS0, as1, AS1, as2, AS2, as3, AS3, as4, AS4, as5, AS5, as6, AS6, as7, AS7, as8, AS8, asn1, ASN1, b0, B0, b1, B1, b2, B2, b3, B3, b4, B4, b5, B5, b6, B6, b7, B7, b8, B8, bf0, BF0, bf1, BF1, bf2, BF2, bf3, BF3, bf4, BF4, bf5, BF5, bf6, BF6, bf7, BF7, bf8, BF8, bfn1, BFN1, bn1, BN1, bs0, BS0, bs1, BS1, bs2, BS2, bs3, BS3, bs4, BS4, bs5, BS5, bs6, BS6, bs7, BS7, bs8, BS8, bsn1, BSN1, c0, C0, c1, C1, c2, C2, c3, C3, c4, C4, c5, C5, c6, C6, c7, C7, c8, C8, c9, C9, cf0, CF0, cf1, CF1, cf2, CF2, cf3, CF3, cf4, CF4, cf5, CF5, cf6, CF6, cf7, CF7, cf8, CF8, cf9, CF9, cn1, CN1, cs0, CS0, cs1, CS1, cs2, CS2, cs3, CS3, cs4, CS4, cs5, CS5, cs6, CS6, cs7, CS7, cs8, CS8, cs9, CS9, csn1, CSN1, d0, D0, d1, D1, d2, D2, d3, D3, d4, D4, d5, D5, d6, D6, d7, D7, d8, D8, d9, D9, df0, DF0, df1, DF1, df2, DF2, df3, DF3, df4, DF4, df5, DF5, df6, DF6, df7, DF7, df8, DF8, df9, DF9, dfn1, DFN1, dn1, DN1, ds0, DS0, ds1, DS1, ds2, DS2, ds3, DS3, ds4, DS4, ds5, DS5, ds6, DS6, ds7, DS7, ds8, DS8, ds9, DS9, dsn1, DSN1, e0, E0, e1, E1, e2, E2, e3, E3, e4, E4, e5, E5, e6, E6, e7, E7, e8, E8, e9, E9, ef0, EF0, ef1, EF1, ef2, EF2, ef3, EF3, ef4, EF4, ef5, EF5, ef6, EF6, ef7, EF7, ef8, EF8, ef9, EF9, efn1, EFN1, en1, EN1, es0, ES0, es1, ES1, es2, ES2, es3, ES3, es4, ES4, es5, ES5, es6, ES6, es7, ES7, es8, ES8, es9, ES9, esn1, ESN1, f0, F0, f1, F1, f2, F2, f3, F3, f4, F4, f5, F5, f6, F6, f7, F7, f8, F8, f9, F9, ff0, FF0, ff1, FF1, ff2, FF2, ff3, FF3, ff4, FF4, ff5, FF5, ff6, FF6, ff7, FF7, ff8, FF8, ff9, FF9, ffn1, FFN1, fn1, FN1, fs0, FS0, fs1, FS1, fs2, FS2, fs3, FS3, fs4, FS4, fs5, FS5, fs6, FS6, fs7, FS7, fs8, FS8, fs9, FS9, fsn1, FSN1, g0, G0, g1, G1, g2, G2, g3, G3, g4, G4, g5, G5, g6, G6, g7, G7, g8, G8, g9, G9, gf0, GF0, gf1, GF1, gf2, GF2, gf3, GF3, gf4, GF4, gf5, GF5, gf6, GF6, gf7, GF7, gf8, GF8, gf9, GF9, gfn1, GFN1, gn1, GN1, gs0, GS0, gs1, GS1, gs2, GS2, gs3, GS3, gs4, GS4, gs5, GS5, gs6, GS6, gs7, GS7, gs8, GS8, gsn1, GSN1, REST
FRQ
EQUAL, JUST, MEAN, PYTHAGOREAN
F, FF, FFF, FORTE, FORTISSIMO, MEZZO_FORTE, MEZZO_PIANO, MF, MP, P, PIANISSIMO, PP, PPP, SILENT
PAN_CENTER, PAN_CENTRE, PAN_LEFT, PAN_RIGHT
AAH, ABASS, AC_GUITAR, ACCORDION, ACOUSTIC_BASS, ACOUSTIC_GRAND, ACOUSTIC_GUITAR, AGOGO, AHHS, ALTO, ALTO_SAX, ALTO_SAXOPHONE, APPLAUSE, ATMOSPHERE, BAG_PIPES, BAGPIPE, BAGPIPES, BANDNEON, BANJO, BARI, BARI_SAX, BARITONE, BARITONE_SAX, BARITONE_SAXOPHONE, BASS, BASSOON, BELL, BELLS, BIRD, BOTTLE, BOTTLE_BLOW, BOWED_GLASS, BRASS, BREATH, BREATHNOISE, BRIGHT_ACOUSTIC, BRIGHTNESS, CALLOPE, CELESTA, CELESTE, CELLO, CGUITAR, CHARANG, CHIFFER, CHIFFER_LEAD, CHOIR, CHURCH_ORGAN, CLAR, CLARINET, CLAV, CLAVINET, CLEAN_GUITAR, CONCERTINA, CONTRA_BASS, CONTRABASS, CRYSTAL, CYMBAL, DGUITAR, DIST_GUITAR, DISTORTED_GUITAR, DOUBLE_BASS, DROPS, DRUM, DX_EPIANO, EBASS, ECHO, ECHO_DROP, ECHO_DROPS, ECHOS, EL_BASS, EL_GUITAR, ELECTRIC_BASS, ELECTRIC_GRAND, ELECTRIC_GUITAR, ELECTRIC_ORGAN, ELECTRIC_PIANO, ELPIANO, ENGLISH_HORN, EPIANO, EPIANO2, FANTASIA, FBASS, FIDDLE, FINGERED_BASS, FLUTE, FRENCH_HORN, FRET, FRET_NOISE, FRETLESS, FRETLESS_BASS, FRETNOISE, FRETS, GLOCK, GLOCKENSPIEL, GMSAW_WAVE, GMSQUARE_WAVE, GOBLIN, GT_HARMONICS, GUITAR, GUITAR_HARMONICS, GUNSHOT, HALO, HALO_PAD, HAMMOND_ORGAN, HARMONICA, HARMONICS, HARP, HARPSICHORD, HELICOPTER, HONKYTONK, HONKYTONK_PIANO, HORN, ICE_RAIN, ICERAIN, JAZZ_GUITAR, JAZZ_ORGAN, JGUITAR, KALIMBA, KOTO, MARIMBA, METAL_PAD, MGUITAR, MUSIC_BOX, MUTED_GUITAR, MUTED_TRUMPET, NGUITAR, NYLON_GUITAR, OBOE, OCARINA, OGUITAR, OOH, OOHS, ORCHESTRA_HIT, ORGAN, ORGAN2, ORGAN3, OVERDRIVE_GUITAR, PAD, PAN_FLUTE, PANFLUTE, PBASS, PHONE, PIANO, PIANO_ACCORDION, PIC, PICC, PICCOLO, PICKED_BASS, PIPE_ORGAN, PIPES, PITZ, PIZZ, PIZZICATO_STRINGS, POLY_SYNTH, POLYSYNTH, PSTRINGS, RAIN, RECORDER, REED_ORGAN, REVERSE_CYMBAL, RHODES, SAW, SAWTOOTH, SAX, SAXOPHONE, SBASS, SEA, SEASHORE, SFX, SGUITAR, SHAKUHACHI, SHAMISEN, SHANNAI, SITAR, SLAP, SLAP_BASS, SLAP_BASS_1, SLAP_BASS_2, SLOW_STRINGS, SOLO_VOX, SOP, SOPRANO, SOPRANO_SAX, SOPRANO_SAXOPHONE, SOUNDEFFECTS, SOUNDFX, SOUNDTRACK, SPACE_VOICE, SQUARE, STAR_THEME, STEEL_DRUM, STEEL_DRUMS, STEEL_GUITAR, STEELDRUM, STEELDRUMS, STR, STREAM, STRING_ENSEMBLE_1, STRING_ENSEMBLE_2, STRINGS, SWEEP, SWEEP_PAD, SYN_CALLIOPE, SYNTH_BASS, SYNTH_BASS_1, SYNTH_BASS_2, SYNTH_BRASS, SYNTH_BRASS_1, SYNTH_BRASS_2, SYNTH_CALLIOPE, SYNTH_DRUM, SYNTH_DRUMS, SYNTH_STRINGS, SYNTH_STRINGS_1, SYNTH_STRINGS_2, SYNVOX, TAIKO, TELEPHONE, TENOR, TENOR_SAX, TENOR_SAXOPHONE, THUMB_PIANO, THUNDER, TIMP, TIMPANI, TINKLE_BELL, TOM, TOM_TOM, TOM_TOMS, TOMS, TREMOLO, TREMOLO_STRINGS, TROMBONE, TRUMPET, TUBA, TUBULAR_BELL, TUBULAR_BELLS, VIBES, VIBRAPHONE, VIOLA, VIOLIN, VIOLIN_CELLO, VOICE, VOX, WARM_PAD, WHISTLE, WIND, WOODBLOCK, WOODBLOCKS, XYLOPHONE
ACOUSTIC_BASS_DRUM, ACOUSTIC_SNARE, BASS_DRUM_1, CABASA, CHINESE_CYMBAL, CLAVES, CLOSED_HI_HAT, COWBELL, CRASH_CYMBAL_1, CRASH_CYMBAL_2, ELECTRIC_SNARE, HAND_CLAP, HI_BONGO, HI_MID_TOM, HI_WOOD_BLOCK, HIGH_AGOGO, HIGH_FLOOR_TOM, HIGH_TIMBALE, HIGH_TOM, LONG_GUIRO, LONG_WHISTLE, LOW_AGOGO, LOW_BONGO, LOW_CONGA, LOW_FLOOR_TOM, LOW_MID_TOM, LOW_TIMBALE, LOW_TOM, LOW_WOOD_BLOCK, MARACAS, MUTE_CUICA, MUTE_HI_CONGA, MUTE_TRIANGLE, OPEN_CUICA, OPEN_HI_CONGA, OPEN_HI_HAT, OPEN_TRIANGLE, PEDAL_HI_HAT, RIDE_BELL, RIDE_CYMBAL_1, RIDE_CYMBAL_2, SHORT_GUIRO, SHORT_WHISTLE, SIDE_STICK, SPLASH_CYMBAL, TAMBOURINE, VIBRASLAP
AEOLIAN_SCALE, BLUES_SCALE, CHROMATIC_SCALE, DIATONIC_MINOR_SCALE, DORIAN_SCALE, HARMONIC_MINOR_SCALE, INDIAN_SCALE, LYDIAN_SCALE, MAJOR_SCALE, MELODIC_MINOR_SCALE, MINOR_SCALE, MIXOLYDIAN_SCALE, NATURAL_MINOR_SCALE, PENTATONIC_SCALE, TURKISH_SCALE
COSINE_WAVE, PULSE_WAVE, SABERSAW_WAVE, SAWDOWN_WAVE, SAWTOOTH_WAVE, SINE_WAVE, SQUARE_WAVE, TRIANGLE_WAVE
BROWN_NOISE, FRACTAL_NOISE, SMOOTH_NOISE, STEP_NOISE, WHITE_NOISE
AFTER, BEFORE, CENTER_ALIGN, CENTER_ON_END, CENTER_ON_START, CENTRE_ALIGN, CENTRE_ON_END, CENTRE_ON_START, END_ON_CENTER, END_ON_CENTRE, END_TOGETHER, START_ON_CENTER, START_ON_CENTRE, START_TOGETHER
Constructor and Description |
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ReSample(AudioObject ao,
double baseFreq) |
Modifier and Type | Method and Description |
---|---|
void |
build()
The build method can be overriden by Audio Objects
to provide any extra initialization that may be
required before the Audio Object can be used for
each new note that needs rendering.
|
int |
work(float[] buffer)
This is nextWork method simply needs to skip over
the right number of samples to cause a shorter
wave period.
|
buildNext, getChannels, getSampleRate, newNote, nextWork
public ReSample(AudioObject ao, double baseFreq)
public void build()
AudioObject
build
in class AudioObject
public int work(float[] buffer) throws AOException
work
in class AudioObject
input
- a single Audio Object input.AOException