public class Noise extends AudioObject
Modifier and Type | Field and Description |
---|---|
static int |
BROWN_NOISE
Different noise type constants
|
static int |
FRACTAL_NOISE
Different noise type constants
|
static int |
GAUSSIAN_NOISE
Different noise type constants
|
static int |
GENDYN_NOISE
Different noise type constants
|
static int |
SMOOTH_NOISE
Different noise type constants
|
static int |
STEP_NOISE
Different noise type constants
|
static int |
WALK_NOISE
Different noise type constants
|
static int |
WHITE_NOISE
Different noise type constants
|
channels, currentNote, currentNoteStartTime, finished, inputs, inst, name, next, numOfSamples, previous, sampleRate
AMPLITUDE, DEBUG, DYNAMIC, EIGHT_BIT, FREQUENCY, KEY_SIG_EVT, MONO, NO_DENOMINATOR, NO_INSTRUMENT, NO_KEY_QUALITY, NO_KEY_SIGNATURE, NO_NUMERATOR, OCTAPHONIC, PAN, PITCH, PROG_EVT, QUADRAPHONIC, RHYTHM, SIXTEEN_BIT, STEREO, TEMP_EVT, THIRTY_TWO_BIT, TIME_SIG_EVT, VERBOSE
C, CD, CDD, CROTCHET, CROTCHET_TRIPLET, CT, DC, DDC, DDEN, DDHN, DDM, DDQ, DDQN, DEMI_SEMI_QUAVER, DEMI_SEMI_QUAVER_TRIPLET, DEN, DHN, DM, DOTTED_CROTCHET, DOTTED_EIGHTH_NOTE, DOTTED_HALF_NOTE, DOTTED_MINIM, DOTTED_QUARTER_NOTE, DOTTED_QUAVER, DOTTED_SEMI_QUAVER, DOTTED_SIXTEENTH_NOTE, DOUBLE_DOTTED_CROTCHET, DOUBLE_DOTTED_EIGHTH_NOTE, DOUBLE_DOTTED_HALF_NOTE, DOUBLE_DOTTED_MINIM, DOUBLE_DOTTED_QUARTER_NOTE, DOUBLE_DOTTED_QUAVER, DQ, DQN, DSN, DSQ, DSQT, EIGHTH_NOTE, EIGHTH_NOTE_TRIPLET, EN, ENT, HALF_NOTE, HALF_NOTE_TRIPLET, HN, HNT, M, MD, MDD, MINIM, MINIM_TRIPLET, MT, Q, QD, QDD, QN, QNT, QT, QUARTER_NOTE, QUARTER_NOTE_TRIPLET, QUAVER, QUAVER_TRIPLET, SB, SEMI_QUAVER, SEMI_QUAVER_TRIPLET, SEMIBREVE, SIXTEENTH_NOTE, SIXTEENTH_NOTE_TRIPLET, SN, SNT, SQ, SQD, SQT, THIRTYSECOND_NOTE, THIRTYSECOND_NOTE_TRIPLET, TN, TNT, TSN, TSNT, WHOLE_NOTE, WN
a0, A0, a1, A1, a2, A2, a3, A3, a4, A4, a5, A5, a6, A6, a7, A7, a8, A8, af0, AF0, af1, AF1, af2, AF2, af3, AF3, af4, AF4, af5, AF5, af6, AF6, af7, AF7, af8, AF8, afn1, AFN1, an1, AN1, as0, AS0, as1, AS1, as2, AS2, as3, AS3, as4, AS4, as5, AS5, as6, AS6, as7, AS7, as8, AS8, asn1, ASN1, b0, B0, b1, B1, b2, B2, b3, B3, b4, B4, b5, B5, b6, B6, b7, B7, b8, B8, bf0, BF0, bf1, BF1, bf2, BF2, bf3, BF3, bf4, BF4, bf5, BF5, bf6, BF6, bf7, BF7, bf8, BF8, bfn1, BFN1, bn1, BN1, bs0, BS0, bs1, BS1, bs2, BS2, bs3, BS3, bs4, BS4, bs5, BS5, bs6, BS6, bs7, BS7, bs8, BS8, bsn1, BSN1, c0, C0, c1, C1, c2, C2, c3, C3, c4, C4, c5, C5, c6, C6, c7, C7, c8, C8, c9, C9, cf0, CF0, cf1, CF1, cf2, CF2, cf3, CF3, cf4, CF4, cf5, CF5, cf6, CF6, cf7, CF7, cf8, CF8, cf9, CF9, cn1, CN1, cs0, CS0, cs1, CS1, cs2, CS2, cs3, CS3, cs4, CS4, cs5, CS5, cs6, CS6, cs7, CS7, cs8, CS8, cs9, CS9, csn1, CSN1, d0, D0, d1, D1, d2, D2, d3, D3, d4, D4, d5, D5, d6, D6, d7, D7, d8, D8, d9, D9, df0, DF0, df1, DF1, df2, DF2, df3, DF3, df4, DF4, df5, DF5, df6, DF6, df7, DF7, df8, DF8, df9, DF9, dfn1, DFN1, dn1, DN1, ds0, DS0, ds1, DS1, ds2, DS2, ds3, DS3, ds4, DS4, ds5, DS5, ds6, DS6, ds7, DS7, ds8, DS8, ds9, DS9, dsn1, DSN1, e0, E0, e1, E1, e2, E2, e3, E3, e4, E4, e5, E5, e6, E6, e7, E7, e8, E8, e9, E9, ef0, EF0, ef1, EF1, ef2, EF2, ef3, EF3, ef4, EF4, ef5, EF5, ef6, EF6, ef7, EF7, ef8, EF8, ef9, EF9, efn1, EFN1, en1, EN1, es0, ES0, es1, ES1, es2, ES2, es3, ES3, es4, ES4, es5, ES5, es6, ES6, es7, ES7, es8, ES8, es9, ES9, esn1, ESN1, f0, F0, f1, F1, f2, F2, f3, F3, f4, F4, f5, F5, f6, F6, f7, F7, f8, F8, f9, F9, ff0, FF0, ff1, FF1, ff2, FF2, ff3, FF3, ff4, FF4, ff5, FF5, ff6, FF6, ff7, FF7, ff8, FF8, ff9, FF9, ffn1, FFN1, fn1, FN1, fs0, FS0, fs1, FS1, fs2, FS2, fs3, FS3, fs4, FS4, fs5, FS5, fs6, FS6, fs7, FS7, fs8, FS8, fs9, FS9, fsn1, FSN1, g0, G0, g1, G1, g2, G2, g3, G3, g4, G4, g5, G5, g6, G6, g7, G7, g8, G8, g9, G9, gf0, GF0, gf1, GF1, gf2, GF2, gf3, GF3, gf4, GF4, gf5, GF5, gf6, GF6, gf7, GF7, gf8, GF8, gf9, GF9, gfn1, GFN1, gn1, GN1, gs0, GS0, gs1, GS1, gs2, GS2, gs3, GS3, gs4, GS4, gs5, GS5, gs6, GS6, gs7, GS7, gs8, GS8, gsn1, GSN1, REST
FRQ
EQUAL, JUST, MEAN, PYTHAGOREAN
F, FF, FFF, FORTE, FORTISSIMO, MEZZO_FORTE, MEZZO_PIANO, MF, MP, P, PIANISSIMO, PP, PPP, SILENT
PAN_CENTER, PAN_CENTRE, PAN_LEFT, PAN_RIGHT
AAH, ABASS, AC_GUITAR, ACCORDION, ACOUSTIC_BASS, ACOUSTIC_GRAND, ACOUSTIC_GUITAR, AGOGO, AHHS, ALTO, ALTO_SAX, ALTO_SAXOPHONE, APPLAUSE, ATMOSPHERE, BAG_PIPES, BAGPIPE, BAGPIPES, BANDNEON, BANJO, BARI, BARI_SAX, BARITONE, BARITONE_SAX, BARITONE_SAXOPHONE, BASS, BASSOON, BELL, BELLS, BIRD, BOTTLE, BOTTLE_BLOW, BOWED_GLASS, BRASS, BREATH, BREATHNOISE, BRIGHT_ACOUSTIC, BRIGHTNESS, CALLOPE, CELESTA, CELESTE, CELLO, CGUITAR, CHARANG, CHIFFER, CHIFFER_LEAD, CHOIR, CHURCH_ORGAN, CLAR, CLARINET, CLAV, CLAVINET, CLEAN_GUITAR, CONCERTINA, CONTRA_BASS, CONTRABASS, CRYSTAL, CYMBAL, DGUITAR, DIST_GUITAR, DISTORTED_GUITAR, DOUBLE_BASS, DROPS, DRUM, DX_EPIANO, EBASS, ECHO, ECHO_DROP, ECHO_DROPS, ECHOS, EL_BASS, EL_GUITAR, ELECTRIC_BASS, ELECTRIC_GRAND, ELECTRIC_GUITAR, ELECTRIC_ORGAN, ELECTRIC_PIANO, ELPIANO, ENGLISH_HORN, EPIANO, EPIANO2, FANTASIA, FBASS, FIDDLE, FINGERED_BASS, FLUTE, FRENCH_HORN, FRET, FRET_NOISE, FRETLESS, FRETLESS_BASS, FRETNOISE, FRETS, GLOCK, GLOCKENSPIEL, GMSAW_WAVE, GMSQUARE_WAVE, GOBLIN, GT_HARMONICS, GUITAR, GUITAR_HARMONICS, GUNSHOT, HALO, HALO_PAD, HAMMOND_ORGAN, HARMONICA, HARMONICS, HARP, HARPSICHORD, HELICOPTER, HONKYTONK, HONKYTONK_PIANO, HORN, ICE_RAIN, ICERAIN, JAZZ_GUITAR, JAZZ_ORGAN, JGUITAR, KALIMBA, KOTO, MARIMBA, METAL_PAD, MGUITAR, MUSIC_BOX, MUTED_GUITAR, MUTED_TRUMPET, NGUITAR, NYLON_GUITAR, OBOE, OCARINA, OGUITAR, OOH, OOHS, ORCHESTRA_HIT, ORGAN, ORGAN2, ORGAN3, OVERDRIVE_GUITAR, PAD, PAN_FLUTE, PANFLUTE, PBASS, PHONE, PIANO, PIANO_ACCORDION, PIC, PICC, PICCOLO, PICKED_BASS, PIPE_ORGAN, PIPES, PITZ, PIZZ, PIZZICATO_STRINGS, POLY_SYNTH, POLYSYNTH, PSTRINGS, RAIN, RECORDER, REED_ORGAN, REVERSE_CYMBAL, RHODES, SAW, SAWTOOTH, SAX, SAXOPHONE, SBASS, SEA, SEASHORE, SFX, SGUITAR, SHAKUHACHI, SHAMISEN, SHANNAI, SITAR, SLAP, SLAP_BASS, SLAP_BASS_1, SLAP_BASS_2, SLOW_STRINGS, SOLO_VOX, SOP, SOPRANO, SOPRANO_SAX, SOPRANO_SAXOPHONE, SOUNDEFFECTS, SOUNDFX, SOUNDTRACK, SPACE_VOICE, SQUARE, STAR_THEME, STEEL_DRUM, STEEL_DRUMS, STEEL_GUITAR, STEELDRUM, STEELDRUMS, STR, STREAM, STRING_ENSEMBLE_1, STRING_ENSEMBLE_2, STRINGS, SWEEP, SWEEP_PAD, SYN_CALLIOPE, SYNTH_BASS, SYNTH_BASS_1, SYNTH_BASS_2, SYNTH_BRASS, SYNTH_BRASS_1, SYNTH_BRASS_2, SYNTH_CALLIOPE, SYNTH_DRUM, SYNTH_DRUMS, SYNTH_STRINGS, SYNTH_STRINGS_1, SYNTH_STRINGS_2, SYNVOX, TAIKO, TELEPHONE, TENOR, TENOR_SAX, TENOR_SAXOPHONE, THUMB_PIANO, THUNDER, TIMP, TIMPANI, TINKLE_BELL, TOM, TOM_TOM, TOM_TOMS, TOMS, TREMOLO, TREMOLO_STRINGS, TROMBONE, TRUMPET, TUBA, TUBULAR_BELL, TUBULAR_BELLS, VIBES, VIBRAPHONE, VIOLA, VIOLIN, VIOLIN_CELLO, VOICE, VOX, WARM_PAD, WHISTLE, WIND, WOODBLOCK, WOODBLOCKS, XYLOPHONE
ACOUSTIC_BASS_DRUM, ACOUSTIC_SNARE, BASS_DRUM_1, CABASA, CHINESE_CYMBAL, CLAVES, CLOSED_HI_HAT, COWBELL, CRASH_CYMBAL_1, CRASH_CYMBAL_2, ELECTRIC_SNARE, HAND_CLAP, HI_BONGO, HI_MID_TOM, HI_WOOD_BLOCK, HIGH_AGOGO, HIGH_FLOOR_TOM, HIGH_TIMBALE, HIGH_TOM, LONG_GUIRO, LONG_WHISTLE, LOW_AGOGO, LOW_BONGO, LOW_CONGA, LOW_FLOOR_TOM, LOW_MID_TOM, LOW_TIMBALE, LOW_TOM, LOW_WOOD_BLOCK, MARACAS, MUTE_CUICA, MUTE_HI_CONGA, MUTE_TRIANGLE, OPEN_CUICA, OPEN_HI_CONGA, OPEN_HI_HAT, OPEN_TRIANGLE, PEDAL_HI_HAT, RIDE_BELL, RIDE_CYMBAL_1, RIDE_CYMBAL_2, SHORT_GUIRO, SHORT_WHISTLE, SIDE_STICK, SPLASH_CYMBAL, TAMBOURINE, VIBRASLAP
AEOLIAN_SCALE, BLUES_SCALE, CHROMATIC_SCALE, DIATONIC_MINOR_SCALE, DORIAN_SCALE, HARMONIC_MINOR_SCALE, INDIAN_SCALE, LYDIAN_SCALE, MAJOR_SCALE, MELODIC_MINOR_SCALE, MINOR_SCALE, MIXOLYDIAN_SCALE, NATURAL_MINOR_SCALE, PENTATONIC_SCALE, TURKISH_SCALE
COSINE_WAVE, PULSE_WAVE, SABERSAW_WAVE, SAWDOWN_WAVE, SAWTOOTH_WAVE, SINE_WAVE, SQUARE_WAVE, TRIANGLE_WAVE
AFTER, BEFORE, CENTER_ALIGN, CENTER_ON_END, CENTER_ON_START, CENTRE_ALIGN, CENTRE_ON_END, CENTRE_ON_START, END_ON_CENTER, END_ON_CENTRE, END_TOGETHER, START_ON_CENTER, START_ON_CENTRE, START_TOGETHER
Constructor and Description |
---|
Noise(Instrument inst)
Default constructor
|
Noise(Instrument inst,
int noiseType)
This constructor sets this object up as a noise generator
allowing you to specify the type of noise
|
Noise(Instrument inst,
int noiseType,
int sampleRate)
This constructor sets this object up as a noise generator
allowing you to specify the type of noise and sample rate
|
Noise(Instrument inst,
int noiseType,
int sampleRate,
int channels)
This constructor sets this object up as a noise generator
with all parameters
|
Modifier and Type | Method and Description |
---|---|
float |
getAmp()
Get the fixed amp of this Noise instance
|
double |
getGendynAmp0() |
double |
getGendynAmpArray(int i) |
double |
getGendynAmpStepSize() |
int |
getGendynInterpolation() |
int |
getGendynPointSize() |
double |
getGendynTimeArray(int i) |
double |
getGendynTimeStepSize() |
void |
setAmp(float amp)
Set the fixed amp of this Noise instance
|
void |
setGendynAmpGranularity(int val) |
void |
setGendynAmpMirror(double newVal)
Specify the size of the maximum rand amp value.
|
void |
setGendynAmpStepSize(int val) |
void |
setGendynGaussian(boolean val)
Specify the use of linear or gaussian randomness for the Gendyn noise
|
void |
setGendynInterpolation(int val) |
void |
setGendynPointSize(int val) |
void |
setGendynPrimaryAmpMirror(int val) |
void |
setGendynPrimaryAmpStepSize(int val) |
void |
setGendynPrimaryTimeMirror(int val) |
void |
setGendynPrimaryTimeStepSize(int val) |
void |
setGendynTimeMirror(double newVal)
Specify the size of the maximum sample time.
|
void |
setGendynTimeStepSize(double val) |
void |
setMaxGendynAmpStepSize(int val) |
void |
setMaxGendynTimeStepSize(int val) |
void |
setMean(double newValue)
Specify the mean for gaussian noise.
|
void |
setNoiseDensity(int newDensity)
Specify the number of samples to set the same in
the low and high noise wave forms.
|
void |
setStandardDeviation(double newValue)
Specify the standard deviation for gaussian noise.
|
void |
setWalkMax(double val)
Specify the maximum value for sample values.
|
void |
setWalkMin(double val)
Specify the minimum value for sample values.
|
void |
setWalkNoiseDensity(int val)
Specify the maximum number of times the one sample value is repeat - quantise.
|
void |
setWalkNoiseDensityMax(int val)
Specify the maximum number of sample cycles before the Noise Density changes.
|
void |
setWalkNoiseDensityMin(int val)
Specify the minimum number of sample cycles before the Noise Density changes.
|
void |
setWalkNoiseDensityStepSize(int val)
Specify The size of the noise density change at each iteration.
|
void |
setWalkStepSize(double val)
Specify the maximum step size for same changes from
value to value.
|
void |
setWalkVaryDensity(boolean val)
Will the denisty value vary as a random walk or remain stable?
Yes if true, variable if false.
|
int |
work(float[] buffer)
The work method is responsible for handling the processing done
by an AudioObject.
|
build, buildNext, getChannels, getSampleRate, newNote, nextWork
public static final int WHITE_NOISE
public static final int STEP_NOISE
public static final int SMOOTH_NOISE
public static final int BROWN_NOISE
public static final int FRACTAL_NOISE
public static final int GAUSSIAN_NOISE
public static final int WALK_NOISE
public static final int GENDYN_NOISE
public Noise(Instrument inst)
Instrument
- the class instance 'this'public Noise(Instrument inst, int noiseType)
Instrument
- the class instance 'this'sampleRate
- the sampling ratepublic Noise(Instrument inst, int noiseType, int sampleRate)
Instrument
- the class instance 'this'sampleRate
- the sampling ratenoiseType
- the flavour of noise to usepublic Noise(Instrument inst, int noiseType, int sampleRate, int channels)
Instrument
- the class instance 'this'sampleRate
- the sampling ratenoiseType
- the flavour of noise to usechannels
- the number of channels to usepublic void setAmp(float amp)
amp
- Fixed value amplitudepublic float getAmp()
public int work(float[] buffer) throws AOException
AudioObject
work
in class AudioObject
AOException
public void setNoiseDensity(int newDensity)
public void setStandardDeviation(double newValue)
public void setMean(double newValue)
public void setWalkStepSize(double val)
val
- The new step size value.public void setWalkMax(double val)
val
- The new maximum sample value.public void setWalkMin(double val)
val
- The new maximum sample value.public void setWalkNoiseDensity(int val)
val
- The new maximum repeats of each sample value.public void setWalkVaryDensity(boolean val)
val
- The new state, true or false.public void setWalkNoiseDensityMin(int val)
val
- The new minium number of sample steps before change.public void setWalkNoiseDensityMax(int val)
val
- The new maximum number of sample steps before change.public void setWalkNoiseDensityStepSize(int val)
val
- The new maximum value.public void setGendynTimeMirror(double newVal)
val
- The new maximum value.public void setGendynAmpMirror(double newVal)
val
- The new maximum value.public double getGendynAmp0()
public int getGendynPointSize()
public void setGendynPointSize(int val)
public double getGendynAmpArray(int i)
public double getGendynTimeArray(int i)
public double getGendynAmpStepSize()
public double getGendynTimeStepSize()
public void setGendynAmpStepSize(int val)
public void setMaxGendynAmpStepSize(int val)
public void setGendynTimeStepSize(double val)
public void setMaxGendynTimeStepSize(int val)
public void setGendynPrimaryAmpStepSize(int val)
public void setGendynPrimaryTimeStepSize(int val)
public void setGendynAmpGranularity(int val)
public void setGendynPrimaryTimeMirror(int val)
public void setGendynPrimaryAmpMirror(int val)
public void setGendynInterpolation(int val)
public int getGendynInterpolation()
public void setGendynGaussian(boolean val)
val
- true = gaussian probability, false = linear probability