  
      TUTORIALS: 
         
        >>  Pitch 
        in hertz 
                  This example 
        will show how you can specify any frequency for jMusic notes 
         
        >>  Realtime 
        audio in jMusic 
                  This tutorial 
        provides an introduction to real time audio with jMusic 
         
        >>  Spray 
        - Audio file segmenting 
                  This tutorial 
        shows how the audio can be used in a creative way 
      >>  Rendering 
        a note as an audio file  
                  This class 
        prints the sine wave data to the standard output rather than to an audio 
        file. 
         
        >>  Seeing 
        the audio data  
                  This class 
        prints the sine wave data to the standard output rather than to an audio 
        file. 
      >>  Rendering 
        a phrase 
                  This class 
        shows a multi-note phrase can be rendered as an audio file.  
      >>  Rendering 
        with a triangle waveform 
                  This class 
        shows how a simple score can be rendered as an audio file using a triangle 
        waveform. 
      >>  Creating 
        a Noise 
                  This class 
        shows the rendering of an audio file with white noise. 
      >>  Noise 
        bursts for notes  
                  This class 
        shows how a simple score can be rendered as an audio file. It produces 
        a single note sine wave. 
      >>  Two 
        audio instruments at once  
                 This class shows 
        how to render two parts with different instruments. 
      >>  Texture 
        as Timbre 
                 This class shows 
        how sine waves can be overlayed to combine timbral and textual effect. 
        This creates a psudeo additive synthesis result. 
      >>  Rendering 
        with multiple Instruments 
                 This class extends 
        the score to use three instruments and uses two contrapuntal lines. 
      >>  Additive 
        synthesis Introduction 
                  This tutorial 
        shows how sine tones can be combined to create rich timbres.    
      >>  Additive 
        Synthesis  
                  jMusic can 
        be used to create instruments with all manner of synthesis systems.  
                  One of the easiest 
        to understand is additive synthesis, where  multiple sine waves 
        of different frequencies are summed.   
         
        >>  Overtones and Harmonics  
                  All partials 
        identified by Fourier analysis (a decomposition of sounds into thier sine 
        wave components)  
                  are referred to 
        as overtones.   
      >>  Spectral 
        Morphing  
                  This tutorial 
        shows how dynamic timbres can be generated by changing the balance between 
        overtones with amplitude envelopes.  
      >>  Layering 
        Sounds  
                 This tutorial will 
        demonstrate how waveforms of different types can be added together at 
        the instrument level.    
         
      >>  jMusic 
        Instrument Architecture  
                 This tutorial reveals 
        how a jMusic instrument class is structured. 
      >>  Signal 
        Flow 
                This tutorial explains the 
        standard way of indicating signal flow and how to create an jMusic instrument 
        from a signal flow diagram. 
      >>  Audio 
        Objects  
                 This tutorial provides 
        details some of the jMusic audio objects and has a class that uses three 
        different instruments. 
      >>  More 
        Audio Objects 
                 This tutorial reveals 
        how a jMusic instrument class is structured. 
      >>  Dynamic 
      Instrument Parameters 
               This tutorial shows 
      how audio objects can have variations built into them.
>>  Frequency 
        Modulation (FM) Synthesis 
                  A prominent, 
        yet not always clearly understood, synthesis process is Frequency Modulation 
         
        >>  Granular synthesis 
                  jMusic can 
        be used to create sound textures based on granular synthesis techniques 
         
        >>  Instrument 
        Constants in the JMC 
                  General MIDI 
        Set - The following fields can be used instead of the actual program numbers 
       
       
       
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