COUNTERSOUL
COUNTERSOUL is a digital media artwork created by the group Music Non Stop. (Andrew R. Brown, DEFSTALKR, and Nichaols Coleman). It makes history as the first generative musical composition to be inscribed onto the Bitcoin …
COUNTERSOUL is a digital media artwork created by the group Music Non Stop. (Andrew R. Brown, DEFSTALKR, and Nichaols Coleman). It makes history as the first generative musical composition to be inscribed onto the Bitcoin …
This was my submission to the Genuary 2023 prompt ‘generative music’. Inspired by awesome performances on the single-string diddley bow, this work generates its sound and performance in the web browser. Using the Web Audio …
The Live Coding Toolkit (LCT) is a suite of Pure Data abstractions (predefined functions) for musical live coding. I have been doing musical live coding performances since 2005 and until now these have been in …
The Micro Mono Control (MMC) is a DIY MIDI controller and monophonic synthesizer based on the Arduino Pro Micro running the MIDIUSB and Mozzi audio libraries. Designed by Andrew R. Brown with great assistance from …
This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. In this practical, project-based book, music students, educators, and coders are assisted to engage with …
Jam2jam applications generate music that you can control while it plays. Even better, you can connect via a network with your friends who have jam2jam to jointly control the music. Jam just like a band, …
In late 2019 I hosted at Griffith University a visit from visiting researcher Dr. Vesa Norilo from the Sibelius Academy in Finland. During his visit, Vesa worked with me on new tools and techniques for …
In the Real-Time Systems course, which is part of the Creative Music Technology major of the Bachelor of Music at Queensland Conservatorium Griffith University, students create and perform bespoke software instruments using Pure Data (Pd), …
Furthering my previous interests in Stochastic Synthesis I implemented an emulation of Iannis Xenakis’ Dynamic Stochastic Synthesis on an Arduino microcontroller, the resulting algorithm I titled GenDynish. The Gendynish algorithm is software that runs on …
Controlling Interactive Music (CIM) is an interactive music system for human-computer duets. Designed as a creativity support system it explores the metaphor of human-machine symbiosis, where the phenomenological experience of interacting with CIM has both …
Sculptural Sonic Agents is a collaboration between Andrew Brown and John Ferguson. The goal is to explore the development of sonic sculptural agents, these ‘agents’ are bespoke instruments that comprise artificial listening and sound generating capabilities. They …
A composition for live performer and algorithmic music system. Ripples is a musical duet where the human performance stimulates a cascade of responses from the machine. The work emphasises chordal and arpeggiated material derived, in …
SoundCipher is a music and sound processing library for Processing version 1, which is mostly deprecated these days. Written in 2010 before the days of WebAudio, SoundCipher provided an easy way to create music in …
My creative practice includes solo live coding performances. Live Coding involves writing software that makes music (or anything else If you prefer) as pat of the performance. It is a practice that is like improvised …
ActivePixels is an application designed by Andrew R. Brown and Daniel Mafe, and programmed by Brown. It uses generative processes based on cellular automata-like rules relating to colours in a grid formation. Building on a …
Binary Beats is a probabilistic drum machine I wrote so to produce variable drum beats with some musical sense. Its quite amazing how prominent powers of two (binary) numbers are in music with a simple …
The ScreenPlay and Journey One series of animated computational arts work by Daniel Mafe and Andrew R. Brown were exhibited at The Block, in Brisbane, Australia in 2005. ScreenPlay consists of real-time digital animation/sound screen …
With Andrew Sorensen, I’ve been part of the live coding duo aa-cell since 2005. In live coding, musical algorithms are coded and edited during the performance. Typically, the laptop screens are projected so the audience …
The Interactive Dynamic Stochastic Synthesizer (IDSS) is an instrument that uses stochastic synthesis. It extends the original dynamic stochastic synthesis process devised by Iannis Xenakis and provides an effective interface for interaction. The IDSS was …
This generative music application allows the user to compose music made up of cyclic patterns. Musical attributes can be treated separately and cycled in or out of phase. A number of parts can be overlaid …