Sculptural Sonic Agents

Sculptural Sonic Agents

This project, undertaken in conjunction with John Ferguson, includes a series of interactive installations that explores interactions between and with sonic sculptural agents. These electronic musical ‘agents’ are bespoke handmade electronic instruments that comprise artificial listening and sound generating capabilities. They

Tile Town

Tile Town

Tile Town (2015) – A generative audio visual work by Andrew R. Brown. Tile Town is a real-time generative audio visual work that explores computational processes as a design prompt. The project builds a contemplative commentary on competing town planning

Connections

Connections

Connections is a generative audiovisual work developed in the Impromptu environment and exhibited as part of the [d]Generate exhibition of digital generative art at the Gympie Regional Gallery from June – August 2013. Connections is a generative audiovisual work that

Untouched

Untouched

“Untouched” is a work of computer animation and sound created by Daniel Della-Bosca, Scott Roberts and Andrew Brown. The work was shown as part of the Compression exhibition at the Icebox gallery of the Crane Arts centre in Philadelphia, USA,

Grid Recursion

Grid Recursion

This series of works builds on concepts developed in the World exhibition, shown about a year previously. Patterns are drawn in recursive structures scattered across an invisible grid that slowly becomes apparent as the complexity builds. The works are real-time

Quanta

Quanta

“Quanta” was an interactive audio visual installation. It explores the atomization of space into sonic and visual quanta. Created in collaboration with Andrew Sorensen “Quanta” takes its inspiration from the work of Dennis Gabor, a Hungarian physicist who first conceived

Slice-Flower

Slice-Flower

A computational animation by Andrew Brown and Andrew Sorensen (aa-cell) produced in Impromptu and shown at the iDAP Exhibition (International Digital Art Projects) at the Songzhugang Art Museum, Bejing, China. September 2007. Through the work slice-flower aa-cell explore the aesthetic

Fur Ball

Fur Ball

The Fur Ball works are generative images comprising thousands of individual lines. Fur Balls can be made more or less untidy by varying the parameters of the algorithm for line variation, distribution around the circle, radius variation, colour deviation and

Circle Lights

Circle Lights

This animation by Andrew R Brown is a simple generative computational art work developed in the Impromptu environment. The work is autonomous and runs indefinitely, however this video is quite representative of the work. I was inspired by Jarred Tarbell’s

Unscrambler

Unscrambler

The Unscrambler is an interactive generative art work that was used displayed in the Ian Potter Gallery, NGV, as an activity within the Scoot location-based game in Melbourne, Australia, from Sept 16-19 2006. Interaction with the Unscambler requires the users