import arb.soundcipher.*;


SoundCipher sc = new SoundCipher(this);


float yLoc = 0.0;

float pitch = 60;


void setup() {

  frameRate(6);

}


void draw() {

  if (yLoc * 10 > width) {

    background(204);

    yLoc = 0;

  }

  line(yLoc * 10 , height-pitch, yLoc * 10 + 10, height-pitch);

  sc.playNote(pitch, 100, 1);

  yLoc += 1;

  pitch = sc.pcRandomWalk(pitch, 7, sc.MINOR);

}